How We Review Games on Game Mode Now

Dark background with the text “How We Review Games” on the left and five colored verdict icons on the right labeled Buy, Buy if fan, Sale, Deep Sale, and Avoid

At Game Mode Now, we keep reviews simple, honest, and focused on what actually matters — whether the game is worth your time and money. We play everything through GeForce NOW when possible, but we focus on the game itself, not just the platform it’s running on.


What We Focus On

We’re not here to drown you in jargon. Each review gets straight to the point:

  • Gameplay loop – what you do, and if it’s fun
  • Presentation – visuals, music, performance quirks
  • Replayability – is it a one-and-done or a time sink?
  • Price – does the content match the cost?

If a game is short, shallow, or light on value, we’ll say it, especially if it’s asking full price.


Platform Notes

Most of the time, we play games on GeForce NOW, and we’ll mention that briefly, especially if there’s anything you should tweak (for example, fog settings or resolution scaling).

If we get early access, we’ll review on whatever platform the code is provided for, and clearly state that up front.

You’ll usually see something like:

Played on GeForce NOW. No major issues. Recommended turning off fog effects for visibility.

If performance becomes a major factor, we’ll update the review post-launch.


Our Verdict System

We don’t do scores. Instead, we tell you whether the game is worth your money. Here’s our five-tier system:

  • Buy – Worth the price. Easy recommendation.
  • Buy if fan – Great for fans of the genre or style.
  • Wait for sale – Decent, but not essential at full price.
  • Wait for steep sale – Flawed or limited, but maybe worth a look cheap.
  • Avoid – Too broken, boring, or frustrating to recommend.

Most games are playable and enjoyable, but not all feel like a must-buy the moment they launch. We reflect that.


Why This Format?

Games are more accessible than ever thanks to cloud services, demos, sales, and subscriptions. Our job isn’t to tell you if a game is perfect. It’s to tell you if it’s worth it.

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