You Can Finish These Excellent Games in a Weekend on GFN

A dark and atmospheric screenshot from Little Nightmares showing the protagonist, Six, a small child in a yellow raincoat, sneaking through a dimly lit, industrial environment.

Some games are designed to be finished. You start them on Friday, finish them on Sunday, and don’t feel like you need a wiki and two podcasts to make sense of what happened in between. That’s a good thing.

If you’re tired of bouncing between massive open worlds and unfinished backlogs, these five games are short, sharp, and completely wrapped up in under ten hours. No padding. No wasted time. Just a solid start, a satisfying middle, and an actual ending.


Little Nightmares (4–6 hours)

A side-scrolling horror game that creeps up on you. You play as Six, a child trapped in a ship full of monstrous adults, sneaking through tight spaces and solving environmental puzzles. It never throws enemies at you. It just lets the world do the scaring.

The pacing is tight. The level design is smart. And the art direction leaves an impression that lasts longer than the runtime. If you like your horror quiet, weird, and wrapped up in a single session, this is the one.


Firewatch (4–5 hours)

You are alone in the woods with a radio and a past you are trying to ignore. That’s all you need to know. Firewatch isn’t about action or choices. It’s about dialogue that feels natural and a story that doesn’t try too hard to be profound but gets there anyway.

Every path you take leads somewhere interesting. The world is small, but it feels real. It ends before it gets boring and lands its final moments with just the right amount of weight. Play it in one sitting and let it breathe.


Portal (2–4 hours)

It’s a puzzle game that teaches you how to think with portals and then challenges you to use that knowledge in ways you didn’t expect. The pacing is perfect. Every mechanic is introduced naturally. And there’s no filler in sight.

It’s also still one of the funniest games ever made. The writing holds up, the voice acting hits exactly right, and the satisfaction of solving each chamber has never faded. You don’t need a weekend for this one. A good afternoon will do.


Trüberbrook (5–6 hours)

Trüberbrook is a point-and-click sci-fi mystery set in a sleepy German town during the 1960s. Every background is a physical miniature, hand-crafted and scanned into the game, giving it a unique texture that sets it apart from everything else in the genre.

The story blends science fiction and small-town weirdness with a dry sense of humour. It’s not complex. You are clicking through dialogue, solving light puzzles, and enjoying the mood. But it works because it doesn’t try to do too much. It just sticks to what it’s good at and gets out of the way.


Call of Juarez: Gunslinger (4–5 hours)

A short arcade-style western shooter that leans all the way into its storytelling. You play as a bounty hunter telling tall tales about his past exploits. The twist is that the story changes in real time as he talks, and the game world shifts to match. It’s fast, smart, and doesn’t waste your time.

The gunplay is sharp. The levels move quickly. And the whole thing is built to be finished, not dragged out. There’s a scoring system and some light upgrades if you want to replay, but the first run is what matters — and it’s a good one.


Final Word

Finishing a game still feels good. These ones respect your time, deliver a full experience, and don’t overstay their welcome. You could spend your weekend jumping between three open worlds, or you could finish one of these and actually roll credits.

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